Saturday, June 29, 2019

Posted by Haley Mendez on June 29, 2019 with No comments

Free PDF Church in the Wild: Evangelicals in Antebellum America

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Church in the Wild: Evangelicals in Antebellum America

Church in the Wild: Evangelicals in Antebellum America


Church in the Wild: Evangelicals in Antebellum America


Free PDF Church in the Wild: Evangelicals in Antebellum America

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Church in the Wild: Evangelicals in Antebellum America

Review

“While we sometimes attribute an enlightened ecology to the New England Puritans, [Grainger] shows how the many millions of evangelicals of the same period had a similar sensibility. The book shows what an approach to religion that strays from the titanic intellectuals and texts can do. In lieu of a rereading of Thoreau, Grainger offers us a fine-grained account of the hymns, sermons, and poetry that constituted the commonsense worldview of a people.”―James G. Chappel, Boston Review“Grainger…demonstrates in his trenchant debut that the American spiritualist origin story of Transcendentalists seeking the divine in the woods and fields doesn’t hold up…Readers of American history and Christian theology will enjoy Grainger’s history, and fans of Emerson and Thoreau will find much to intrigue and challenge them.”―Publishers Weekly“This elegant book uncovers the vital piety at the heart of modern nature spirituality. Grainger provides a deeply intellectual and profoundly feeling portrait of evangelical romanticism.”―Kathryn Lofton, author of Consuming Religion“Brett Grainger’s Church in the Wild is tremendously exciting work, both in the stories it tells and the ways it tells them. Grainger shows the impossibility of separating theology and devotion, learned discourse and popular practice, and―even more fundamentally―evangelical Christianity and the myriad other religious and secular domains from which it acquires new vocabularies, concepts, and practices.”―Amy Hollywood, author of Acute Melancholia and Other Essays“Church in the Wild makes the surprising revelation that nineteenth-century evangelicals were key to the spiritualization of nature in the United States. This is an extraordinary book about the American desire to find God in the natural world.”―Catherine Brekus, author of Sarah Osborn’s World: The Rise of Evangelical Christianity in Early America“In this extraordinary book, Brett Grainger writes beautifully about how antebellum evangelicals saw ‘field, forest, and stream’ as suffused with the immediate presence of Christ. Church in the Wild convincingly argues that nature spirituality was as much an everyday practice for evangelicals as Bible piety. Readers will come away from this profound reinterpretation with a changed understanding of evangelicals as practitioners of outdoor worship, natural theology, and vital piety.”―Lincoln A. Mullen, author of The Chance of Salvation

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About the Author

Brett Malcolm Grainger is a scholar of American religion and an award-winning journalist. He is Assistant Professor of Theology and Religious Studies at Villanova University and the author of In the World but Not of It: One Family’s Militant Faith and the History of Fundamentalism in America.

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Product details

Hardcover: 280 pages

Publisher: Harvard University Press (May 13, 2019)

Language: English

ISBN-10: 0674919378

ISBN-13: 978-0674919372

Product Dimensions:

6.1 x 9.2 inches

Shipping Weight: 1.5 pounds (View shipping rates and policies)

Average Customer Review:

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Amazon Best Sellers Rank:

#2,570,194 in Books (See Top 100 in Books)

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Wednesday, June 19, 2019

Posted by Haley Mendez on June 19, 2019 with No comments

Ebook Free Making Games for the Atari 2600, by Steven Hugg

Among the recommended and famous books to have today is the Making Games For The Atari 2600, By Steven Hugg When you kind the title of this publication, anywhere, you will get it as one of the top noted book to review. Even it is in guide shop, publishers, or in some web sites. Yet, when you are rally keen on the book, this is your best time to get and download and install right now as well as right here with your internet connection.

Making Games for the Atari 2600, by Steven Hugg

Making Games for the Atari 2600, by Steven Hugg


Making Games for the Atari 2600, by Steven Hugg


Ebook Free Making Games for the Atari 2600, by Steven Hugg

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Making Games for the Atari 2600, by Steven Hugg

Product details

Paperback: 263 pages

Publisher: CreateSpace Independent Publishing Platform (December 22, 2016)

Language: English

ISBN-10: 1541021304

ISBN-13: 978-1541021303

Product Dimensions:

6 x 0.6 x 9 inches

Shipping Weight: 12 ounces (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

19 customer reviews

Amazon Best Sellers Rank:

#452,302 in Books (See Top 100 in Books)

Amazon says I have the Kindle edition but I have the paperback.I'm only up to chapter 6 at the moment but so far Steven Hugg has been very informative and, best of all, interesting. So often programming books can just be a drag to read, not this one. I found an error and searched for an errata online but haven't found one. On pg. 40 some changes to the video kernel are made but the snippet is incomplete, to save space I assume. On the third line of this snippet (ldy counter) 'counter' is not defined and people picking this up without some prior knowledge may get frustrated. There are a few other parts of the kernel that have to be changed in order to produce the image on the adjacent page (pg. 41). First CTRLPF should be set to #1 to mirror the playfield. Second, if you don't zero the PF0, PF1, and PF2 registers of the TIA in the overscan or vblank you will end up with what was left over in them when the screen starts to redraw again after vsync. $BF is last stored in them. This leaves the top not being a flat line (as it is on pg. 41). The top line will look like this ##_##_############_##_##############_##_##. You could also 'sta WSYNC' after storing A into PF0, PF1, PF2 in 'lvscan' to solve this without wasting extra space. These types of mistakes can make learning to program from a book difficult. I have a background in programming and in 65xx assembly, in particular using dasm (not for the VCS though), so I didn't have too much of an issue, but not all readers will have my background. So far I'm enjoying the book and by no means is this a bad book. Very good actually. All programming books have mistakes. The VCS was a unique machine. Sometimes it will make you cry for a frame buffer, but it's so satisfying to unlock this little machine and make it bend to your will.I'll update this review as I move through the book.EDIT: I'll correct my above statement. It seems the book wants you to rely on examples on the companion website to further explain the code snippets. So what I perceived as an error was simply me not realizing that the info was in a different location.

This is a great companion book to very cool online Atari 2600 IDE and DASM compiler that allows you to see your code changes in real time in a java based Atari 2600 emulator. This book attempts to introduce you to 6502 Assembly Language from scratch. I would recommend looking online for a PDF of a book called '6502 Assembly Language Programming' by Judi N. Fernandez, Donna N. Tabler, and Ruth Ashley as a great companion to this book. Between the two, you should be able to master this ancient dark art of assembly programming! Another online document that will give you even better insight to the Atari 2600 architecture to use the built in chips completing your ability to write games for this system is called the 'Stella Programmers Guide' by Steve Wright.

I'll preface my review by stating that I've always been a die-hard lover of the 65XX and have always enjoyed writing software for the various hardware that it's been employed by over the years. I purchased this book strictly to review from a programmer's perspective. I wanted to give it a thorough reading before recommending it to aspiring programmers and game design hobbyists who strive to work in an environment that requires the programmer to get as close to the bare metal as possible.Through the early chapters, the author gently leads you into 6502 programming fundamentals. This books does an excellent job in not only teaching the reader how to write code, but to take command of a feature-rich assembler with marcro's and labels. After the introduction, you're immediately lead into the hardware of the Atari VCS. THIS is where the book REALLY shines. The author does an excellent job illustrating programming principles in a simple, readable way that can be reasonably understood by someone with little to no programming experience.This is where MANY technical writings (especially in machine code / assembly language programming) fail miserably. As you learn about the 6502's load/store instructions, bit-wise logic, conditional loops and the various addressing modes you will quickly understand these concepts as you: Draw a sprite on the screen, change the background color, manipulate the playfield registers and how to use the processor to keep track of CPU cycles/color clocks for time sensitive operations. Rather then spending 2 hours explaining to someone how indirect Y addressing works with the 6502, I can show someone a few paragraphs in a chapter in this book and they will IMMEDIATELY understand how it works and why. Trust me, I've already done it!Each chapter becomes a building block, step by step. I doubt many people will feel overwhelmed by the book providing that you take it slow, one chapter at a time. The trick is to get "good" at the exercise in one chapter before moving to the next. While this book isn't a complete bible for the Atari VCS, it's an excellent complimentary piece to the Stella Programmer's Handbook. I do feel that some of the more important aspects of VCS programming were a bit rushed and not as thoroughly fleshed out as they should have been for clarity. But it still reads well.To anyone who is interested in learning how to program the Atari VCS or any 6502 based console/computer, I highly recommend this book as it translates the technical jargon of the 6502/VCS into an easily understood and smooth read. This is something that you won't hardly find in the 6502 "Bibles" by Rodney Zaks and Lance Laventhal.

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